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Hogwarts A Mystery: Energy Tips and Tricks



So there are a lot of people playing Hogwarts a Mystery right now, and I have learned that not everyone has learned the same tips and tricks as others.  Today I want to talk about everyone's favorite/least favorite issue in the game... ENERGY!


I think we have all had that frustrating experience of running out of energy just after getting caught by the Devil's Snare in year 1.  If you haven't played yet - be warned you will run out of energy mid-activity and it is not fun.


From there it has been an ongoing problem, you start a class and have to wait for a refill.  Well, I'm here to share ways that you can help speed things up without spending those precious pink gems that are hard to come by without opening your wallet.


Energy tip #1:


You can leave in the middle of most any activity


That is right you can step out of that classroom or walk away from searching that mysterious corridor go on an energy run (will explain soon) and come back without losing ANY progress. You just tap the icon in the lower right corner, the door with the arrow.





WARNING - if you leave once it is possible you cannot leave a second time until you have completed a task such as "Nudge" or "Adjust Grip" "Rummage" "Turn page" etc.  Any time the exit button is not present finish a task, and it should return.




Energy tip#2:


Know where the energy grabs are


I have detailed out all the present locations for energy grabs and will try to update as they change as they have done that in the past  I include pictures of before the energy grab and after the energy grab and tried to notate the replenish times as best as I can.  We'll be starting with the top of the list and working down.


WARNING Do NOT tap your energy grabs while at max energy they will not be added on and will be wasted!  Use with caution and look to tip 3 on how to best use these!


East Tower


There are now 2 grabs in the East Tower.


1)  Giggling Girl - this is a blank canvas by charms but when tapped a little girl giggles and then shows up in the frame.

Replenish Time: Around 7 hours








2) Peeves - Peeves used to be in one of the lower floors and just hung around and was worthless Now he hangs out in the East Tower and will cackle do an added animation and then fly off  (This is a Newer grab)

Replenish Time: Around 5 hours








West Tower


There is only one grab here but keep your eyes on Sir Nicholas (at the end of the corridor), and he may change like Peeves did!


1) Oranges - this is a painting with a stump and flowers near the Prefect's bathroom a hand reaches down and places three oranges into the picture.

Replenish Time: Around 3 hours








Lower Floor West


There are two grabs here that are very close together; Peeves used to be down here too until he became an energy grab.


1) The  Torch - the torch to the right of the great hall is out - maybe someone should light it?

Replenish Time: Around 8 hours


2) The Statues - These guys look to be a mess with a sword and shield all helter-skelter.  You tap the nights, and they correct things trading sword for shield, so it looks all nice and tidy.

Replenish Time: A LONG time I have determined less than 13 but more than 10 hours if I had to wager around 12 hours










There is only one grab here.


1) The House Elf - this little guy appears to be eavesdropping, and when you tap him he makes a surprised noise before running off to the kitchens

Replenish Time: Around 8 hours








Castle Grounds


Again there is only one grab here, but it is by far the cutest EVER!


1)  The Stick - you tap the random stick on the ground, and you will hear barking as puppy Fang comes bounding into few to get the stick before running off to Hagrid's.

Replenish Time: Around 6 hours








Bonus shot of cute:



Lower Floor East


This location only becomes available once you have reached second year and there is only one grab here.


1) Books - there is a messy pile of books that need to be tidy!  You tap them, and they will fly their way into a nice neat pile.

Replenish Time: Around 6 hours










This only opens in your 3rd year which I have not reached and thus cannot give information on just yet I will update this section as soon as I learn more.


Energy Tip #3


Note your energy level and time requirements before starting any class/task


 Getting ready to start a 1-hour class/task?  Are you at full energy? If the answer is No, I advise you wait.  I also advise that you make sure you have your energy grabs on hand to run out and grab after using up your current energy supply


 Getting ready for another task that is 3 hours long? Is your energy full? If the answer is no, I still advise you wait.   3-hour classes is another time when an energy grab is good to have on deck.


Also with 3-hour classes when you run out of energy - do not fret you have time to allow a full fill up.  This happens well before the task expires and give you plenty of time to complete the task.  Usually, a 3-hour task does not take more than 2 full fill-ups, occasionally it asks for a smidgen more - that is where your energy fill up's come in if you have them on deck.


Getting ready to start an 8-hour class/task? Are you full of energy? If the answer is no, you may wish to wait, but it is not vital.  I recommend you don't start unless you are at at least half energy.  Like the 3 hour class, you have time for a full fill up twice maybe 3 times (I've not tested as I'm usually done before then due to not wanting to wait a 3rd time and using my energy grabs).


On the whole, you don't want to grab your free energy the second it is available don't grab it unless you plan to use it immediately. It isn't worth saving 4 minutes on a refill cause you'll usually walk away more than 4 min anyway, which brings me to...


Energy Tip #4


Not all free energy is good


Now I know you are probably ready to ask me what I mean and what I mean is when you earn a star in a class you have a choice of rewards, usually coins, and then one of your 3 features, occasionally gems and occasionally energy.  The free energy here is not always worth grabbing.


If you are heading for your last star and you have the energy to reach it in time, don't choose energy as your reward.  It is kind of worthless when you are going to have to wait for the next task.  It is better to get something else than attribute rather than that single energy.  Now if you are about out of energy and not close to completion, the energy might be worthwhile to snag, but this is a debate for another guide. 


If it is several energy that might be worth the grab.  I know once in the middle of an 8-hour class I had the choice of nabbing 8 or 9 energy as a reward I tapped it faster than you can say 'energy grab'  That was a WORTHY grab!


Hopefully, this guide will help you, and I'll see about tossing out a few other guides regarding less vital yet important functions of the game such as attributes and house points!


PS. If you do happen to use gems to buy a whole day of energy which I advise you save for that instead of getting the small bit of 10 energy you will get 30 energy so you'll be at the 30/energy cap.  (First years start with 26 energy 2nd years start with 28 energy) Max cap I think based on this fact is 30.

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This is a great guide to the energy game in Hogwarts Mystery. It makes me want to crack the game open again. :D

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Thanks!  I am glad that it is helpful to some people and might encourage others to continue to play.  Honestly if you can spare a few minutes here and there throughout the day you can progress through the story.  That is what has kept me going - I want to know the story.  I just have to acclimate to the idea that I only get a little at a time.

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Phoenix Potioneer


This was very helpful! I already knew the locations of everything, but I didn't know the approximate time for it being replenished, so thanks for that! That is EXTREMELY useful. 


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