Wands at the ready: writing battle scenes in the wizarding world
Pacing around the kitchen waiting for the kettle to boil has, for many Australians, become an unofficial think-tank moment. A brewer pulling a long ristretto in Melbourne's laneways, a barista chatting to a customer over a flat white, a parent shepherding the kids out the door in Brisbane—these are the everyday rhythms that shape how we daydream about swordplay and sorcery. When the kettle clicks off and the laptop opens, you sit down to write a fight between rivals in the wizarding world, and you realise that the cafe-style banter you've just been half-listening to informs the bickering dialogue of duellers far more than any textbook on warfare ever could.
Battle scenes are paradoxically both the easiest and the hardest thing to write. Easiest, because the imagination grabs a torch and runs with the spectacle: fire, fangs, the rumble of colliding magic. Hardest, because the page demands clear choreography, sensory grounding, and emotional logic that justify every Exploding Charm and Killing Curse that lands. The advice below is for anyone wrestling with that contradiction, whether you're a first-time poster on HPFanficTalk or an old hand chasing a few more reviews on your latest chapter.
Choose your battlefield and stake the ground
Before any wand is raised, decide where the conflict is happening and what is at risk. A wizarding duel fought in a sun-baked Transylvanian ruin reads differently from one staged in the echoing Ministry atrium at midnight, and very differently again from a clash on the wind-bitten cliffs of southern Victoria. Setting shapes the weapons your cast will improvise—a cast-iron cauldron becomes a shield, a crumbling gargoyle a projectile, a rain-soaked wooden bridge a slippery deathtrap. Always treat the environment as a character with its own intentions.
What you stake is equally important. Two Aurors squaring off over a confiscated wand will trade spells with surgical restraint, saving the heavy hexes for emergencies. Teenagers squaring off after a petty insult may throw everything at the first volley, simply because no one taught them economy. When you write, decide which outcome each combatant actually wants—capture, humiliation, escape, revenge—and let that goal dictate the kind of magic they reach for. This is also where Australian content-classification rules serve as a useful yardstick: keep violence proportionate to your story's rating, and your readers will reward you with trust rather than complaints.
Pace the exchange like a cricket over
Watch a Big Bash League match on a summer evening and you'll notice commentators marking each delivery: dot, single, four, six. The rhythm of those calls is everything; too many dot balls and the stadium drifts off, too many sixes and the wickets feel cheap. The same logic applies to a magical skirmish. Build sequences of pressure where small spells probe defences—a tickling charm here, a tripping hex there—intercut with devastating set-pieces that change the scoreboard in an instant. A good rule is to write three "dot-ball" exchanges for every breakthrough spell, then let the breakthrough cost something: a hidden ally, a piece of terrain, an arm's mobility.
Another pacing trap is the round-robin fight, where every wizard gets a tidy paragraph of focus in turn. Life, and certainly war, isn't symmetrical. Let one wizard dominate for several moves while others regroup, retreat, or simply vanish beneath the visual chaos. A narrative beat that lingers too long on each combatant flattens the tension; a scene where one protagonist endures a sustained beating while her sibling scrambles for cover keeps readers turning pages and clicking through to chapter seven.
Casing the spells: sound, sense, and homophones
A duel's soundtrack is half the magic, and you control the audio mix. Wands don't just spark—the spells making the journey through the air carry their own noises, from the hiss of a well-cast Aguamenti to the whip-crack of something more aggressive. In the Harry Potter canon, many incantations pull from Latin, French, or invented roots, but the trick is to make them feel both foreign and instantly understandable. So let's talk about that eternal stumbling block: making sure your spellwork doesn't trip over itself on the page.
When you're picking spell names, double-check your wordplay—mistakes around homophones trip up more posted chapters than you might think. A "diffindo" hyphenated into "diff-end-o" carries a different mood from one spelled cohesively; a "muffliato" mumbled through a hiccup can read as a slur rather than a silencing charm. The thread linked above walks through a long list of commonly muddled pairs, with examples drawn from real published fics.
Wand movements matter too. A flick and a swish can each describe a dozen different gestures, and your readers will picture wildly different shapes depending on which verbs you choose. Keep the motions consistent within a single duel—a wizard who flicks at the start should still be flicking by the climactic moment, unless injury or emotion has changed her handwriting. That small stability gives a fight its physical grammar.
Inner armour: thought, fear, and the dueller's headspace
A wand is only the visible half of the duel; the hidden half is happening behind the dueller's eyes. Skilled fight writing lets us hear the internal monologue running at triple speed while the body moves at half that pace. Will the curse hit? Will the shield charm hold? Where is my opponent's weak hand? Every half-second of combat can hold an entire detective story. Spend time inside the head of at least one central combatant in each engagement, and let the prose speed up during panic and slow down during cold calculation. This emotional pacing is the difference between a fight that reads like choreography and one that reads like memory.
The fear response also matters. Real combatants, and trained wizards by extension, do not react to spells with cool quips alone; they flinch, swallow bile, glance at exits, calculate loyalties. Write those micro-reactions. Show a dueller noticing that her boots are soaked, that the ring on her finger is trembling, that her friend's hand is shaking as she passes her a flask of Wiggenweld. These granular details are the texture that turns fight writing into lived experience. They are also the details that readers quote back to you months later in DMs.
The chorus: ensemble casts and side-characters in a fight
Most memorable wizarding battles are team efforts, not solo performances. The Battle of the Department of Mysteries, the skirmish at the Astronomy Tower, the Hogwarts defence that closes out the war—each is built from dozens of small contributions layered together. When you write multi-character clashes, give each supporting dueller a single signature move or phrase, then let the story weave around them. Rather than tracking eight wizards in eight paragraphs, write two or three strong active combatants and use peripheral fires, shouts, and movements to imply a wider melee.
Naming the side characters in the fight is half the work. Even if Bronagh the fourth-year only appears in two lines, she'll feel real because she's been given a quip, a hex, or a moment of being carried to safety. Treat your magical ensemble the way a community football side stacks up against top-tier opponents: the bench has jobs, the captain has the play, the supporters have songs. Each named character should have a function the reader can summarise after closing the tab. Inside that collaboration sits a quieter echo of formalised dispute resolution, the kind of ADR framework used whenever regulated parties hash out a conflict; wizarding duels, after all, often act as ritualised negotiations in which the rules of engagement matter as much as the raw force at play.
Lines under fire: dialogue, banter, and last words
Wizards, like commuters stuck on a delayed bus, manage their fear by talking. Good battle dialogue earns its place on the page by mixing tactical shorthand with petty grievances, schoolyard nicknames, and muttered apologies. A protagonist trading hexes with her estranged mentor should not deliver a five-sentence speech between dodges; she should snap, "You missed", and then the curse she wanted to land. When in doubt, write the line aloud. If it doesn't fall off the tongue naturally, trim it.
Last words weigh more than first words. If a character is going to die in this scene, choose their final sentence carefully and ensure the story has earned it. The last line should echo a theme or image the chapter has already established: a mother talking about garden slugs just before she throws a curse, a child whispering about sunrise just as the duel ends. Last lines live in readers' heads longer than any exposition paragraph, so make them hurt in the right way.
Editing the spell-crash: peer review and revision
Once the ink has dried, the second job begins: revision. Read the scene aloud, slowly, listening for places where the choreography becomes confusing. Have a friend unfamiliar with the universe read it cold and ask them to draw the position of each wizard at the climax. If they can't, the scene needs a map or more anchoring verbs. The HPFanficTalk review forums thrive on exactly this kind of attention, and a polite message asking for feedback before posting chapters usually returns more useful critique than any algorithm.
Track your word count against your emotional beats as you revise. A 600-word brawl written tightly can feel bigger than a 4,000-word sprawl that repeats every parry. Local publication conventions tend to favour lean prose, and fic readers are no different. Cut the redundant conjuring, the second wand-lighting, the third description of moonlight on stone. Keep the cuts as merciless as your protagonist's best duel partner, and your final scene will thank you.
If you take anything from this piece, take the invitation back to HPFanficTalk to share what you've drafted. Drop a thread in the battle-scene forum, link to your chapter, and ask for sharp readers willing to flag any cross-eyed spellwork. Ask for honest reviews, swap notes with fellow writers, and watch how a community chat transforms a half-written brawl into a polished set-piece. Then take the next fight you choreograph and keep swinging—your readers are waiting for the magic.